![]() We're able to cut away and give you something dark or strange or funny. We're able to cut away from that and give you epic poetry. So it's not just a straight-ahead noir story exactly the way that the game is. Justus: Whereas the game has the book of Fables that gives you some of the background on the characters, rather than doing that, we have come up with flashbacks in a variety of different styles. You get entire subplots that don't exist in the game at all. You get things like narration from Bigby Wolf that recontextualizes a lot of the things that happen in the story. But you'll also get a lot of characterization. You'll probably see some different choices being made and the consequences of how that works out. You'll see some of the choice that you've made from having played the game. ![]() Sturges: What you get is a whole other level of story. For people who have played the game, what is their incentive to also read the comic? Justus: That is an excellent question. We have taken the basic story of the game and have added a lot of extra detail and backstory and digressions - things that wouldn't have made sense from a player perspective that we're able to do. Sturges: It is an adaptation of the game. IGN: Will the comic be an original story or an adaption of the game? Fables: The Wolf Among Us variant cover. So that was fantastic right from square one. So what we're able to do, like Matt said, is add nuance and bring a bunch of interest to a story that's already very solid to begin with. There was no point when we were playing that we looked at each other and thought, "How are we going to patch over this?" or "How are we going to fix this story problem?" Because it's like playing a novel. It's been a real treat to work on because of that. So instead what we got to do was add a lot of nuance and extra backstory and all sorts of finishes and flair to make the story as fun as it could possibly be. So when we went into it, we didn't really have to come up with a story to accommodate a bunch of first-person shooting. So that game has an enormous palette to work with and a really strong story foundation. Of course, that's what Telltale does best, beyond a shadow of a doubt. I've always been a fan of things like Half-Life 2 or BioShock, where there's a rich world and a lot of backstory to draw on, and where you as a player feel like you're not just shooting things, but that you're invested in the story. What is it that sticks out to you guys about the games, and how are you going to bring that to the comic book? Sturges: The great thing to me about Telltale Games is that I, as a gamer, really love games that have a strong story. ![]() IGN: The Wolf Among Us game has exposed a lot of people to the Fables franchise. Sturges: Yeah! I mean, that's kind of a typical Sunday for us anyway. Justus: There was a lot of yelling and swearing going on. We talked through all the choices and why we were making the choices and took extensive notes. It was probably about a 10-hour-or-so marathon play, front to back. IGN: I take it you've both played the Telltale game, The Wolf Among Us? Sturges: Yeah, we literally sat down together. ![]() So we know as much about this game as it is possible for anyone to know. It's a ton of information and art assets and everything. We have the text for every choice that could possibly be made in this game. They've provided us with all of the dialogue. Sturges: And the Telltale games people have been very supportive. In fact, pretty much anything he's had to say has just been complimentary - "Keep it up" and "I want to see what you do next." Justus: It's been a very freeing experience in terms of that. He does not jump in with a bunch of nitpicking or notes or anything. And Bill sees each of the comic scripts as we turn them in, but he has been very good about being hands-off. Dave Justus: What a weird experience that must have been for him, right? Sturges: Right. We thought it would be interesting to get the creator's perspective on the paces that he would put Bigby through. IGN: And who have you been working with on this comic? Have you worked with people at TellTale? Have you worked with Bill at all? Sturges: We have consulted with Bill a little bit, especially at the beginning, in terms of asking him about the choices he made when he was playing the game, since these are his characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |